Cyberball (1988)
Cyberball (1988)

Cyberball (1988)

Developed by Atari Games
Published by Atari
Released on 1 January 1988
Be the first to add this to Played
Be the first to add this to Wishlist
No community score yet
Share this game Facebook X
💜 Support SEGA Universe

⭐ Rating Breakdown

No rating available yet

Review data for this game has not yet been added to the SEGA Universe rating system.

Genres:Sports
Game Features:Multiplayer, Singleplayer

Game Overview

Cyberball (サイバーボール, Saibābōru) is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets set in the year 2022. The game replaced the standard downs system with an explosive ball that progresses from “cool” to “warm”, “hot”, and “critical” status as it is used. Players can only defuse the ball, resetting it from its current state back to “cool” by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play. Players select from run, pass or option plays on offense, after which the computer presents four individual plays from which to choose. On defense, a player can select short, medium or long defenses, and then select a specific defensive scheme.

The standard Cyberball cabinet consists of two monitors, each with two sets of controls for a maximum of four players, but Atari Games released single player and two player versions as well.

The standard configuration allows single player, two player cooperative, two player head-to-head or four player head-to-head play. Playing with two teams of two persons opened up a new dimension of gameplay. Computer-controlled avatars ran offensive patterns in very specific ways before reaching their assigned passing spots. Human players, however, could exploit the fact that a number of offensive plays started with identical formations. By choosing one play, but moving their avatars in imitation of a similar but different play, the offensive team could disguise their intentions before suddenly breaking for their assigned pass locations. This offensive flexibility forced defending players to quickly recognize plays and move to break them up by rushing to what they guessed was the intended passing spot. Most often, the timely use of the defender’s turbo, a short-term speed boost usable once per play, would determine whether the play resulted in a missed pass, an interception, a long gain, or a score. This ability to improvise in four player mode built the popularity of Cyberball, leading to many tournaments across the United States for a period of time.

Cyberball was released for the Nintendo Entertainment System in 1992 by Jaleco. Tengen intended to release it unlicensed, but Jaleco purchased rights to publish it first. It has also been ported to other platforms, including the Amiga and Sega Genesis.

Commuunity Reviews & Discussion

No community reviews yet

Be the first to rate and review Cyberball (1988) on SEGA Universe.

Write the First Review

Screenshots

7 screenshots available

Reviews & Discussion

0 0 votes
Game rating
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted

Cyberball (1988) does not currently have an overall rating.

Review data for this game has not yet been added to the SEGA Universe rating system.

SEGA Universe ratings are built from the review sources available for each game.

Community reviews are submitted by SEGA Universe members and use a 5-star rating system.

SEGA Universe reviews are editorial reviews written specifically for the site and may contribute to a game’s overall score.

For games originally released on classic SEGA platforms such as the Master System, Mega Drive (Genesis), Saturn and Dreamcast, historical magazine reviews may be used to provide contemporary critic scores from the time of release. These scores are normalised to a 100-point scale before being included in the rating.

For newer releases, Metacritic scores may be used when historical critic reviews are not available.

Not every game uses the same review sources. Some games may only have community reviews, while others combine community reviews, SEGA Universe reviews and critic scores.

Each available review source contributes equally to the final rating.

Share this game Facebook X
Rate Cyberball (1988), write your review, and join the discussion. Your review can be edited whenever your opinion changes.
💜 Support SEGA Universe

This database is built using contributions from SEGA Universe and information provided by RAWG Video Game Database

It is continually being improved, and we welcome feedback from the community. If you notice an error, missing information or would like to suggest an update, please contact us at thesegauniverse@gmail.com

Continue Exploring

Discover more games, articles and curated content across SEGA Universe.